Archive for the ‘mlog’ Tag

Mlog 7 – River Tam Beats Up Everyone   Leave a comment

The title of this week’s little piece* is a reference to this classic xkcd (which itself references Joss Whedon’s Serenity and Firefly).

But basically it was an excuse to play with Stormdrum.

I kind of wish I would have recorded a video of myself writing this one, because a lot of it was just me pounding away on my MIDI keyboard like a child. It’s a good thing my roommate wasn’t home because it probably sounded like I was just throwing a tantrum or something. I hope this is how people do it in Hollywood.

Anyways, there’s really not much else to it. Subtle as a brick.

*sidenote: Before I entered the composition program at WWU, I wrote a few short pieces of music as a “portfolio.” I had no idea what I was doing, but one of them was a percussion quartet with this same title. It might still be on my computer somewhere, but honestly, it was pretty bad. But hey, it got me into the program, so whatever!

Mlog 2 – Hackers’ Night Out   Leave a comment

The second entry in the not-very-long-running series has arrived. This one is quite different, I think, from the last one.

This one was forged in Reason 7. Whenever I talk to people about Reason, they seem to tend to see it as a ‘fun toy’ or ‘good for getting ideas down’ or ‘a great synth rack.’ While it still needs quite a bit of audio editing features to be worthy of standing with the great DAWs of Logic Pro and even Reaper, it’s become rather capable as a composition, recording, and mixing tool. I’ve actually been using it almost exclusively to make the music for the game I’m working on right now, and for what I’m doing I haven’t run into any snags so far. Obviously it has some major limitations, but for certain styles it’s honestly perfect for me.

This track started as some experimentation with the Dr. OctoRex instrument, which seems to be primarily for hip-hop-tinged drum sampling/looping and the like, so I really haven’t made much use of it since I much prefer to compose my own drum beats. But I decided to take a sample from outside of Reason and stick it in there and compose some beats from the automatically transient-chopped loop taken from the intro of “Leyendecker” by Battles.

From there I basically went nuts. Some 3:2, some automation improv freakout, sidechaining and parallel processing, modulating chords… all sorts of fun. Considering the separate “scenes” depicted, it’s a little more difficult to imagine this working in a game setting, but I think the title depicts some of the general mood it conveys. Hope you enjoy it!

*(As a possibly interesting sidenote, I recently decided to give a trial of Ableton Suite a shot again… and for some reason I just cannot get into. I really want to like it, and I love some of the little things about it. But for some reason making music on it is just extremely difficult for me. I was actually planning on composing Mlog #3 in it, but I just hit a compositional wall. So it’s back to Logic Pro for next week, I think!)

Posted 16 September 2013 by jonbash in Mlog, Music

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Mlog #1   Leave a comment

So I’ve started a weekly series where I’m going to write a short piece of music and post it up here every week. Er, that’s about it. Most of the time I’ll probably be imagining it as for a video game, since part of the purpose of this is to have a portfolio of music to play for people that I want to write music for.

The first entry in the series is an ambient track I made with Logic Pro X. I started by playing one chord on my guitar and putting a bunch of effects on it, then transposing that chord a bunch. Then I awkwardly played a software shaker and hi-hat on my keyboard to make for a weird, soft percussion pattern to give a semblance of the slow tempo, adding some pads and going from there. I regret to say that the keyboard sounds were slightly-tweaked presets. I wanted to tweak them a little more, but man, Sculpture (a Logic instrument) is a beast to try to figure out. Going to need to watch some tutorials on that one of these days.

In any case, the end result is something slow and atmospheric that I imagined being good background music for a dark, misty forest or a cave or some other archetypical RPG setting. I hope you enjoy.

Posted 6 September 2013 by jonbash in Games, Mlog, Music

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